

The game even ends on a high note, where everything hits the fan, and then sets the game up for a sequel. Had it been explained earlier, I feel I wouldn’t have had such a headache throughout the journey. It even goes into the backstory of the Trichorma, and what it all means. Realization of things he should’ve done differently.

From childhood, all the way to the present day. As you progress through the game and help save the creators memories, you actually walk through them and see his life. The other side to the story had me interested right from the start though. As I said, it felt like it was trying very hard to sound very tech junky. That is an actual line from the game that made my brain melt. “I always knew the Trichorma would distill its essence in barely 20 pixels of condensed power.”.
#NARITA BOY COST FULL#
Mostly because it was chalked full of computer tech words, while also mixing in a bunch of the in-game words for things, so at times it felt like it was trying too hard for that digital world effect. If anything I disliked a lot of the story dialogue that happened in the digital world. There’s not much deep story that happens in the digital world itself. The story boils down to what is essentially “get strong and save the world”. So into the digital world he goes, to stop this bad code from spreading, destroying the kingdom, and leaking out into the real world. Across town, a boy is playing a computer game, and he gets asked to save the land, and he accepts the request.

Here lives all his code, and in some ways, his own mind, until of course some bad code known as HIM, manages to erase some of his memories, by punching him through the screen. In the 80’s there is a man who lives in his own world. It was made by indie developer Studio Koba and published by Team17. Narita is an action platformer set in a digital world in the 1980’s.
